The final scene in the basement. Someone gets hurt and someone else get's hurt bad..
Actual Play begin immediately
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Reference Pages
Current Blades in the Dark - Machination
Current Campaign: "Blades in the Dark - Machination"
Wednesday, February 22, 2017
Episode #311 CDSA -Wetting Yourself is a Maneuver
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Clockwork Dominion AP
Thursday, February 16, 2017
Episode #310 CDSA - Lies Are Always A Good Choice
Back into the basement - who is it creeping around down there??
Actual Play begins 6:59
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Actual Play begins 6:59
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Clockwork Dominion AP
Thursday, February 9, 2017
Episode #309 - CDSA What Do You Mean We?
The long night of the Ardent Masks continues and the group keeps getting into more and more trouble.
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Direct Download
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Clockwork Dominion AP
Wednesday, February 1, 2017
Episode #308 - CDSA Dim Your Greatness
After a bit of an absence - We are back and stronger.. well, maybe sicker than ever (colds still hanging around). Hope it doesn't distract too much for the game play. Enjoy
AP begins 11:29
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AP begins 11:29
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Clockwork Dominion AP
Thursday, January 19, 2017
Episode #307 - CDSA - Warp Core Breach
We are back after a month off of play time. The night of the ardent masks continue. And let me tell you about the end of the episode...
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Actual Play starts 11:2
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Clockwork Dominion AP
Wednesday, January 4, 2017
Episode #306 - Round Table - Iconic Characters
We discuss iconic characters.
When you think of Jon - What character do you think of?
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When you think of Jon - What character do you think of?
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Round Table
Wednesday, December 21, 2016
Episode #305 - CDSA - I Get My Orgies
So what happens when the narrator crowd sources the group for a Doom card - oh then it gets real good..
Actual Play Starts 2:56
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Actual Play Starts 2:56
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Clockwork Dominion AP
Wednesday, December 14, 2016
Episode #304 - CDSA - Let Me Get A Doom Card
All players are in attendance and the Mad Duke must be dealt with!
Actual Play Begins immediately
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Clockwork Dominion AP
Friday, December 9, 2016
Episode #303 - CDSA - Because He's Pretty
Parvana and Amos deal with The Mad Duke, while C6 and Weston maneuver against Sir Targent Cross III.
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Direct Download
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Clockwork Dominion AP
Thursday, December 1, 2016
Episode #302 - CDSA - Fine, Fine, Everything's Fine
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Clockwork Dominion AP
Friday, November 25, 2016
Episode #301 - CDSA - Do it with Class
The 2nd half of our first playing sessions.
In the feedback we mention the playest at Acadecon. Hydro Hackers - find it at http://www.encodeddesigns.com/h2o/
In the feedback we mention the playest at Acadecon. Hydro Hackers - find it at http://www.encodeddesigns.com/h2o/
Labels:
Clockwork Dominion AP
Monday, November 21, 2016
The History of House Voluptas – Part Two, The Censure
The History of House Voluptas – Part
Two, The Censure
The fall of Horatio echoed like a rail-gun shot across the
entirety of the Spiral. Never had such a powerful luminary of such an
influential House been publicly executed. Had the Grand Mayor and Parliament
stopped at that injustice then perhaps the Third Ether Crusade and all of its disastrous
repercussions would never had taken place.
Historians can argue whether it was a profound sense of
imperiousness or simple contempt for the will of people that drove the decision.
Regardless, an Archipelago that was teetering on a knife’s edge of war was sent
hurtling into chaos when Grand Mayor Coil issued an Imperial Censure of House
Voluptas.
The Censure revoked the status of House Voluptas. It completely
erased them as a House within the Clockwork Empire and reduced all of the Lords
and Ladies to little more than street rabble within the time it took to the
Grand Mayor to flick his wrist and sign the decree.
But most importantly, the Censure appropriated the massive holdings
of House Voluptas into the Grand Mayor’s possession. Even in a corrupt system
rampant with bribes, embezzlement, cronyism, the Censure was seen as a thinly
veiled grab by Parliament and the Grand Mayor for the extensive Ether deposits
controlled by the House.
Grand Mayor Coil immediately ordered the loyalist
encampments of House Voluptas to swear their allegiance to him or to disband
immediately. The majority of these were located in the Ether Spine, the
battleground of the Second Ether Crusade. When the troops protecting the Ether
Salt mines refused the Grand Mayor’s directive, the region once again was
plunged into long, bloody armed conflict.
For more than thirty years, House Voluptas ceased to exist
as the League of Merchants and the Clockwork Empire strove for control of the
mineral rich Ether Spine. This Ether Crusade was by far the bloodiest of the
three, as powerful merchant houses, the Aeronaught’s Demense and even the
Ophidian Hegemony drained the coffers and will of the most powerful empire the
Spiral had even known.
Finally, in 1672, the Crusade ended with the signing of the Sovereign
Ether Accord. Both the League of Merchants and Parliament claimed victory and
nearly two hundred years later the true winner is still quarreled over by
academics, military expects and commoners alike.
For House Voluptas, it was most certainly a pyrrhic victory.
As part of the Accord, the House was reinstated - but with severe limitations.
It was no longer an Imperial House of the Empire, but rather a Common House of
the Aeronaught’s Demense. This greatly impacted the fledgling House’s ability
to conduct business within the Empire.
Much more catastrophic was the refusal to reestablish the
holdings of the original House Voluptas. Like so many strands of pearls, they
were grasped at, divided and greedily claimed by both enemies and supposed
allies.
House Voluptas was reborn. It was a messy, unpleasant
rebirth to be sure, but after thirty years, it was welcomed by many who
remembered Horatio and the wrongs inflicted upon the original members of the
House.
A cadet branch of the family had been located and was
quickly seated at the head of the new House Voluptas in the Pirate’s Haven of
the Aeronaught’s Demense. With a single decrepit, sprawling compound in the
heart of the Street of Silk Veils, they hoped to forge a history that would
live up to their family’s proud past.
Labels:
Clockwork Dominion AP
Thursday, November 17, 2016
Episode #300 - CDSA - Steam Punk Poetry Slam
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Clockwork Dominion AP
Thursday, November 10, 2016
Episode #299 - Character Creation 2 OR There's Rubbing Involved
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Clockwork Dominion AP
Wednesday, November 2, 2016
Episode #298 - Character Creation or That Would Be Rude - I Like It
Character build time! (And I had to break it into to episodes - part 2 next week).
Also, there is a different theme song this week - if you have time, join the facebook fan page and vote for which one you like better.
Direct Download
Also, there is a different theme song this week - if you have time, join the facebook fan page and vote for which one you like better.
Direct Download
Labels:
Clockwork Dominion AP
Thursday, October 27, 2016
The History of House Voluptas – Part One, The Rise of Horatio
In the early 1600’s, as the Second Ether
Crusade was mercifully coming to a close and the flames of what would ignite
the Third still smoldering below the surface, a House of some repute jostled
for power within the hallowed halls of the Core.
House
Voluptas, purveyors of the finest flesh in the Spiral, stood atop the legalized sex trade through the nimble use of politics and persuasion. Their rise had been meteoric, as
previous generations had languished as nothing
more than minor
players is the flesh trade. It took a ruthless visionary, Horatio Voluptas, to create
the perfect alchemy of supposition and coercion, eavesdropping and extortion.
Young
Horatio was the third son and by far the fittest to lead the House. After the suspicious deaths of his two older brothers, Horatio assumed the Lordship when
his puerile father succumbed to the coughing plague.
The
boy’s appetites
were almost as great as his cunning and such
distractions could only be satiated with coin. Impossibly large numbers
of coin. And so
he set his mind to work.
Within
a decade Horatio had
outmaneuvered, outworked, and outshined his competition. House Voluptas was a
force in the political landscape of the Core with bordellos stretching from the
Eastlands to the Fractured West. At their zenith, some
twenty years into his reign, the
House controlled over one thousand brothels, ran countless smuggling
operations, and commanded a personal army of no small measure. House
Voluptas had arrived. And yet, Horatio was unable to fully enjoy the fruits of
his conquests. There was one conquest yet to be had. A conquest that would take
the full measure of his essence.
Though
his ambition strained the bounds of mortal men, Horatio was, at heart, a
pragmatist. House Voluptas had thrived in no small part because of his uncanny
political instincts. His ability to push to the very precipice of disaster only
to pull back at the moment of optimal gain was preternatural.
As is
known to any with even a passing knowledge of the social vagaries of polite
society, there is a distinct stratum among the Houses of the Spiral. At the
pinnacle of those layers are the Imperial Houses. All but untouchable, the
‘Houses Imperium” are above all
but the most egregious of political offenses. Horatio was determined that
before his passing he would elevate House Voluptas to that rarified standing.
And
so, with secrets, favors and no small degree of temerity, he crafted an
undertaking so audacious in its complexity, that its success relied on not on
the tumbling of a single domino, but rather on the toppling of hundreds. Yet, such a master manipulator had he become, a puppeteer
of unparalleled ability, that those within his House refused to cross him.
As
with most men of ambition, it is the very thing that propels them to greatness
that ultimately is responsible for destroying them. And
Horatio was, despite numerous reports to the contrary, just a man.
His
plan to blackmail the Grand Mayor of the Clockwork Empire was as brilliant as
it was elaborate, a machination for the bards and baristas to tell tale of for
the ages to come. Like a master marionettist, he pulled, tweaked and tugged at
the strings, and the puppets all danced, while the dominos fell in a
mesmerizing pattern.
His
grand scheme shifted and chameleoned through its stages. His reactions were
perfectly sure. The layers unfolded like the petals of a rose awakening to the brilliance of a new morning. There had
perhaps never been an a more perfect architect of deception. The stories tell
of a man at the height of his power and genius. A man who fully expected his
House to be the first human House ever elevated to Royal Imperial status within
the Empire.
If not for the resilience of a single domino that refused to be
toppled; a single puppet whose sharp, splintered
edges sheared
the strings that Horatio had so carefully threaded, the
history of House
Voluptas would most certainly be different.
But as
he hung from the gallows, his neck not broken, slowly suffocating as he
spiraled listlessly to a
meeting with his maker, his lips pursed together in a silent howl.
One
word, whispered in the language of the dying. A curse. A lamentation. A vow.
“Cross.”
***************
The
Empire had been simmering since the cessation of the Second Ether Crusade. In
the boardrooms and parlors, the taverns and the estate galas, Horatio’s death
was the tinder. With no explanation from Parliament as to what his offense was,
the seething undercurrent of discontent rose to the surface once more.
The
Third Ether Crusade was about to begin with the most unlikely of catalysts.
Labels:
Clockwork Dominion AP
Wednesday, October 26, 2016
CDSA - World Building - OR - We are Not Nice People
The Gang gets together and talks about the world then want to play in, and the House they all want to belong to.
Direct Download
Direct Download
Labels:
Clockwork Dominion AP
Tuesday, October 25, 2016
Bloodline document - Races for our Clockwork setting
Labels:
Clockwork Dominion AP
Wednesday, October 19, 2016
Episode #296 - Players Thoughts on Echoes OR Fallen Angel Advocate OR Party in Roberto's Mind
Wednesday, October 12, 2016
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