Current Blades in the Dark - Machination

Current Campaign: "Blades in the Dark - Machination"

Wednesday, November 18, 2015

Episode #250 - Damn the Alphabet

Half the crew is still sick but this time it includes the GM! What is a RPG group to do? Play a one-shot you say? But.. the members who ARE here hate one-shots, they prefer to play established characters. Is there a solution? Will the one-shot truly be a one-shot?!? Listen and find out.

Actual Play starts 12:19


3 comments:

  1. Matthew G aka. Zeneth StarrNovember 24, 2015 at 2:50 PM

    Sounds like you guys need to make "Annual supply of Vitamin C" your next Patreon stretch goal with all the sickness going around in your group.

    I did like this taste of more Dresden, though can't wait to hear how our team of dwarves fair.

    I've personally been running a Secret of Cats FATE game with my group and I brought up your "Tap That Aspect" from Dresden. We decided it should be on a t-shirt with fudge dice falling on + symbols instead of Ts. "Tap that aspect" became a catch phrase around the table that night.

    Anyway, keep up the good work, knights!

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  2. Matthew G aka. Zeneth StarrNovember 25, 2015 at 12:46 PM

    By the way, I meant to recommend this actual play podcast for your listeners: Gamerstable by Openly Gamer Theatre.

    They have a fantastic podcast that's highly dramatized. If the Knights are an audio book read with some sound effects and musically accompaniment, OGT is a fully dramatized audio book. This doesn't make them better, just a different feel.

    Currently they are running Shadowrun, but I really enjoyed their Conan adventure run using Savage Worlds Deluxe.

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  3. Only recently listened because I didn't know you'd posted this. Great game, quality that you actually got it done in one shot. Almost all of my "one-shot" ideas end up taking a couple of nights.

    In some of the post show stuff, I heard you guys talking about thaumaturgy/worldwalker complexity. Obv, this could be way out of date (you might already have read it) but the Paranet Papers does have a section on "cheer saving thaumaturgy" supposed to make everything flow quicker - though I don't remember the details from my first skim. I'm probably going to go back through Rituals since you're starting a new leg of Dresden, but haven't so I don't remember exactly what power Reppa(sic?) is supposed to have, but out of the book Worldwalker is actually pretty simple - just long-winded like many powers in DFRPG. You can detect rifts with Lore or Investigation, open a rift for free (though you might annoy somebody) and only for a few seconds, and Lore and Survival rolls to know details of the Nevernever are at +2 (and you may use Lore instead of Survival's normal functions). You don't necessarily have to make them all at once, though.

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