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Current Blades in the Dark - Machination
Current Campaign: "Blades in the Dark - Machination"
Wednesday, November 18, 2015
Episode #250 - Damn the Alphabet
Half the crew is still sick but this time it includes the GM! What is a RPG group to do? Play a one-shot you say? But.. the members who ARE here hate one-shots, they prefer to play established characters. Is there a solution? Will the one-shot truly be a one-shot?!? Listen and find out.
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Sounds like you guys need to make "Annual supply of Vitamin C" your next Patreon stretch goal with all the sickness going around in your group.
ReplyDeleteI did like this taste of more Dresden, though can't wait to hear how our team of dwarves fair.
I've personally been running a Secret of Cats FATE game with my group and I brought up your "Tap That Aspect" from Dresden. We decided it should be on a t-shirt with fudge dice falling on + symbols instead of Ts. "Tap that aspect" became a catch phrase around the table that night.
Anyway, keep up the good work, knights!
By the way, I meant to recommend this actual play podcast for your listeners: Gamerstable by Openly Gamer Theatre.
ReplyDeleteThey have a fantastic podcast that's highly dramatized. If the Knights are an audio book read with some sound effects and musically accompaniment, OGT is a fully dramatized audio book. This doesn't make them better, just a different feel.
Currently they are running Shadowrun, but I really enjoyed their Conan adventure run using Savage Worlds Deluxe.
Only recently listened because I didn't know you'd posted this. Great game, quality that you actually got it done in one shot. Almost all of my "one-shot" ideas end up taking a couple of nights.
ReplyDeleteIn some of the post show stuff, I heard you guys talking about thaumaturgy/worldwalker complexity. Obv, this could be way out of date (you might already have read it) but the Paranet Papers does have a section on "cheer saving thaumaturgy" supposed to make everything flow quicker - though I don't remember the details from my first skim. I'm probably going to go back through Rituals since you're starting a new leg of Dresden, but haven't so I don't remember exactly what power Reppa(sic?) is supposed to have, but out of the book Worldwalker is actually pretty simple - just long-winded like many powers in DFRPG. You can detect rifts with Lore or Investigation, open a rift for free (though you might annoy somebody) and only for a few seconds, and Lore and Survival rolls to know details of the Nevernever are at +2 (and you may use Lore instead of Survival's normal functions). You don't necessarily have to make them all at once, though.